[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: gEDA-dev: Faster PCB + GL
On Sun, 2008-06-22 at 00:31 +0000, Kai-Martin Knaak wrote:
> On Sat, 21 Jun 2008 23:29:16 +0100, Peter Clifton wrote:
>
> > This attempt uses an array of triangle primatives for lines, line caps
> > and filled circles. These are flushed if the colour changes, the
> > triangle array fills up, and after rendering completes.
>
> I'd like to give these GL experiments a try. But it seems like I need a
> newbie advice again:
>
> Is the patch against the current CVS head? Or do I need to apply the
> patch of the amusement thread first?
It is directly against CVS head.
> What options to the patch command should I use? My pcb source sits in
> /usr/local/pcb-src/pcb-cvs .
cd /usr/local/pcb-src/pcb-cvs
Or perhaps make a copy to apply the patch onto, but make sure you are in
that directory, then:
patch -p0 --dry-run < pcb_faster_gl.diff
If it works, take out the --dry-run and repeat.
There are configure.ac changes in the patch, so you will need to
re-run ./autogen.sh before ./configure, and you will also need to
install "gtkglext" before you do.
--
Peter Clifton
Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA
Tel: +44 (0)7729 980173 - (No signal in the lab!)
_______________________________________________
geda-dev mailing list
geda-dev@moria.seul.org
http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev